POE S20 Adjustments to the Seasonal Balancing Have Been Finished for the Lake of Callander Area

A new season heralds a clean slate and the beginning of a new era in terms of the economy

A new season heralds a clean slate and the beginning of a new era in terms of the economy. You can prove that you are the best player in Exile by taking part in new seasons of competition, achieving the objectives of the season, and meeting the season's goals. When the Season of Callander's Lake is active, you will be able to access the Mysterious Lake in Callander's Retreat. The ability for Callander to make copies of items comes directly from this lake, which serves as the source. While you are traveling through Mystery Lake, the Lake of Callander has the ability to recreate previous events from Valklath. As you move further into the area, these re-created encounters will begin to form beneath the water's surface of the lake.

 

You will find some pillars in the map that have broken through the ground during the season that takes place at Lake of Callander. Each of these pillars will have a vision plaque affixed to it, and you will come across these pillars while exploring the map. This plaque extends to you an invitation to create a sequence of one-of-a-kind encounters, and it gives you free reign over where those encounters take place and the order in which they take place. Each one is a symbol of an adventure that you will need to complete before you can continue on to the next phase of your journey to Calland Lake.

 

As you venture further into the depths of the Mystery Lake, you will notice that the obstacles you face during your encounters are becoming a greater challenge; however, the rewards you receive are also growing in proportion as you make your way deeper into the lake. As you move further away from the area where you started, the difficulty of this task will increase with each new encounter you have. In order for Exiles to have control over this mechanic, they will have the ability to alter the positioning of portals, phantoms, and water. Because of this, exiles will have more freedom to choose how they want to play the game.

 

As soon as you have unlocked the ability to do so by participating in the seasonal mechanics, you will be able to customize the Phantasm plaque. If you decide that the encounter options presented by the fantasy plaque are not to your liking, you will be given the opportunity to bypass this choice. The following ability is an alternative that has been made available to you by the plaque that resets your fantasy game. Your ability to decide for yourself what to do is, by a significant margin, the most powerful of all of your skills and capabilities. An encounter that is wanted, or one that prevents another encounter in such a way that it is removed from the current Mirage plaque because it is no longer possible.

 

After you have explored the Otherworld, you will learn that the Illusion Tablets can be disassembled into a variety of useful items that you can either store away for later use or trade with other Exiles. If you choose to store the items away for later use, you will need to travel back to the Otherworld. A means of acquiring new and one-of-a-kind trinkets is one of the many rewards that can be obtained from Mystery Lake if one is willing to put in the effort. You will receive two trinkets that are exactly the same as one another if you use Phantom Mist. You will be given the option to choose either one of them; however, one of the affixes on the trinket will be reflected as a detrimental effect regardless of which option you choose. The value of items that have affixes attached to them will be noticeably higher than the value of items that do not have them attached.

 

The ability to refract one of your own accessories, reflect some affixes, and strengthen some affixes is one of the extremely rare rewards that can be obtained from Mystery Lake. You can also strengthen some affixes by obtaining this reward. Exiles are able to make use of their own accessories in order to increase the number of beneficial affixes that they already have. They don't feel like they need to spend an excessive amount of time reflecting on things. Affecting prefixes, suffixes, and the likeDuring this new challenge season, you will be given a total of forty different challenges to complete in order to progress through the season. You will not have another chance to win one of the S20 Challenge Prizes unless you attend S20.

 

We have investigated the effects that rare and magical monsters have on the game Path of Exile, including the number of these monsters, the degree of difficulty in defeating them, and the rewards for doing so.

 

The previous season's mechanic, which spawned a large number of uncommon monsters, was to blame for the difficulty spike that we experienced this season. When particular criteria are satisfied, the number of rare monsters produced by the season mechanic increases to be eight times the standard amount. Because we now have access to a greater number of affixes that have the potential to increase the difficulty of an encounter, we do not need to use as many rares in order to achieve the same effect. This is because we have a greater number of affixes, each of which has the potential to make a given encounter more difficult. We have reworked the number of rare monsters generated by each and every one of the game's mechanics, and the number of rare monsters that can be found in specific holiday-themed content has been reduced by a sizeable amount. It is no longer acceptable for Exiles to showcase a large number of rare monsters at the same time. We have raised the rewards when they are warranted as a means of striking a balance that is more fair to all parties involved.

 

poe currency

 

In addition, the rewards for the monsters that can be found in the Guilty Shackles have been given new consideration, and any necessary adjustments have been made. Affixes have a direct impact on the item drop bonus, which orb of fusing grows in proportion to the number of affixes that are equipped. A new method of turning rewards into affixes will also be implemented, and it will be used for the affixes that occupy the third and fourth items. This system will work in conjunction with the rarity and quantity of item drops, which were initially implemented by the first two affixes.

 

Our newly implemented system for converting rewards now applies to a variety of powerful affixes that can be applied to monsters. When you take down a monster with the affix Corruptor, for example, any drops from that monster will be tainted with corruption as a result of your victory. All of a Solar Touch monster's loot will be converted into maps, regardless of what it is. When you receive a reward from Kitava's Touch, the rarity of that reward is increased by one level poe items compared to what it would normally be; for example, magic becomes rare, and rare becomes legendary, and so on. If you're lucky, if Entangler is the third affix and Kitava's Touch is the fourth affix, the rare monster itself will have an extremely high rarity and drop amount, which will cause his rewards to be converted to jewels. This will occur if the Entangler affix is the third and the Kitava's Touch affix is the fourth. Following that, the rarity level will be increased, and it will begin to drop a significant amount of dark gold jewelry. The system that converts rewards into other forms takes into account both the quantity and the rarity of the items that are dropped by players.

 

After the Dark Canyon alien talent point was removed from the game, its place was taken by the stream of consciousness passive ability. Even though magical monsters only have access to a limited number of affix, they are still capable of creating ground effects and spirit fireballs. This is the case even though the number of affix available to them is restricted. The fact that there are significantly more magical monsters than rare monsters means that the dangers that players face can occasionally catch exiles off guard. This is due to the fact that there are a significantly greater number of magical monsters. We have made some changes to the affixes that can appear on magical monsters in order to make it simpler to attribute the affixes to the monsters themselves. These changes should make it easier to determine which affix belongs to which monster. Instead of rolling for each individual affix, the dungeon's monsters that are either similar or identical will share the same affix. This eliminates the need to roll for each affix individually.

163 Ansichten